Plugin Files
Files that are generated by the plugin.
config.yml
# The global prefix for the plugin
prefix: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &8»
# The default language for the plugin
language: english
# This should probably be a block if you decide to change it..
spawner item: SPAWNER
# If true, player's who don't own the spawner item/block can still place it
allow non owner place: false
# If true, player's who don't own the spawner item/block can still break it
allow non owner break: false
# If true, the shop icon will appear in /spawners for users to buy spawners (items need to be added first)
enable shop: true
max spawners per chunk:
# If true, spawners will limit the amount of spawners within a chunk
enabled: true
# If max spawners per chunk.enabled is enabled, it will use this limit
max: 16
# Can be overridden using the perm: spawners.maxplace.#, # being the new total
max spawners per player: 16
spawner defaults:
# For non Spawners spawners, what should the default mob be when placed
entity: PIG
delay: 240
spawn count: 4
activation range: 16
max nearby entities: 12
default level cost: 1000.0
eggs:
# If a player right clicks a spawner with a spawn egg, should it update the entity?
# Normal ownership rules will apply
allow spawner change: true
# Should the egg be used when they apply it to the spawner?
remove egg on spawner change: true
# Should players be able to throw spawn eggs?
allow spawn egg throw: true
# When a natural spawner is broken, should the miner become the owner?
assign owner to natural: true
mine:
# Chance for the spawner to drop when mined
drop chance: 50.0
# Should silk touch be required to mine spawners?
requires silk touch: true
explosion:
# Should spawners break during an explosion
drop enabled: true
# The chance for the spawner to drop if exploded by tnt
drop chance: 25.0
# If the spawner is dropped by explosion, should the owner be reset?
reset owner: true
# If the spawner is broken due to an unknown explosion source, should it cancel?
prevent unknown source: true
gui:
entity change:
# The size (rows, min = 2, max = 6) of the spawner mob change gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which mob heads will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
player select:
# The size (rows, min = 2, max = 6) of the player select change gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which player heads will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
main:
# The size (rows, min = 2, max = 6) of the main player gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
your spawners:
# The size (rows, min = 2, max = 6)
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which items will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
spawner shop:
# The size (rows, min = 2, max = 6)
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which items will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
mob change:
elder guardian:
# Should players be able to set their spawner to a Elder Guardian
enabled: true
# The cost to switch the spawner to a Elder Guardian
cost: 5000.0
wither skeleton:
# Should players be able to set their spawner to a Wither Skeleton
enabled: true
# The cost to switch the spawner to a Wither Skeleton
cost: 5000.0
stray:
# Should players be able to set their spawner to a Stray
enabled: true
# The cost to switch the spawner to a Stray
cost: 5000.0
husk:
# Should players be able to set their spawner to a Husk
enabled: true
# The cost to switch the spawner to a Husk
cost: 5000.0
zombie villager:
# Should players be able to set their spawner to a Zombie Villager
enabled: true
# The cost to switch the spawner to a Zombie Villager
cost: 5000.0
skeleton horse:
# Should players be able to set their spawner to a Skeleton Horse
enabled: true
# The cost to switch the spawner to a Skeleton Horse
cost: 5000.0
zombie horse:
# Should players be able to set their spawner to a Zombie Horse
enabled: true
# The cost to switch the spawner to a Zombie Horse
cost: 5000.0
donkey:
# Should players be able to set their spawner to a Donkey
enabled: true
# The cost to switch the spawner to a Donkey
cost: 5000.0
mule:
# Should players be able to set their spawner to a Mule
enabled: true
# The cost to switch the spawner to a Mule
cost: 5000.0
evoker:
# Should players be able to set their spawner to a Evoker
enabled: true
# The cost to switch the spawner to a Evoker
cost: 5000.0
vex:
# Should players be able to set their spawner to a Vex
enabled: true
# The cost to switch the spawner to a Vex
cost: 5000.0
vindicator:
# Should players be able to set their spawner to a Vindicator
enabled: true
# The cost to switch the spawner to a Vindicator
cost: 5000.0
illusioner:
# Should players be able to set their spawner to a Illusioner
enabled: true
# The cost to switch the spawner to a Illusioner
cost: 5000.0
creeper:
# Should players be able to set their spawner to a Creeper
enabled: true
# The cost to switch the spawner to a Creeper
cost: 5000.0
skeleton:
# Should players be able to set their spawner to a Skeleton
enabled: true
# The cost to switch the spawner to a Skeleton
cost: 5000.0
spider:
# Should players be able to set their spawner to a Spider
enabled: true
# The cost to switch the spawner to a Spider
cost: 5000.0
giant:
# Should players be able to set their spawner to a Giant
enabled: true
# The cost to switch the spawner to a Giant
cost: 5000.0
zombie:
# Should players be able to set their spawner to a Zombie
enabled: true
# The cost to switch the spawner to a Zombie
cost: 5000.0
slime:
# Should players be able to set their spawner to a Slime
enabled: true
# The cost to switch the spawner to a Slime
cost: 5000.0
ghast:
# Should players be able to set their spawner to a Ghast
enabled: true
# The cost to switch the spawner to a Ghast
cost: 5000.0
zombified piglin:
# Should players be able to set their spawner to a Zombified Piglin
enabled: true
# The cost to switch the spawner to a Zombified Piglin
cost: 5000.0
enderman:
# Should players be able to set their spawner to a Enderman
enabled: true
# The cost to switch the spawner to a Enderman
cost: 5000.0
cave spider:
# Should players be able to set their spawner to a Cave Spider
enabled: true
# The cost to switch the spawner to a Cave Spider
cost: 5000.0
silverfish:
# Should players be able to set their spawner to a Silverfish
enabled: true
# The cost to switch the spawner to a Silverfish
cost: 5000.0
blaze:
# Should players be able to set their spawner to a Blaze
enabled: true
# The cost to switch the spawner to a Blaze
cost: 5000.0
magma cube:
# Should players be able to set their spawner to a Magma Cube
enabled: true
# The cost to switch the spawner to a Magma Cube
cost: 5000.0
ender dragon:
# Should players be able to set their spawner to a Ender Dragon
enabled: true
# The cost to switch the spawner to a Ender Dragon
cost: 5000.0
wither:
# Should players be able to set their spawner to a Wither
enabled: true
# The cost to switch the spawner to a Wither
cost: 5000.0
bat:
# Should players be able to set their spawner to a Bat
enabled: true
# The cost to switch the spawner to a Bat
cost: 5000.0
witch:
# Should players be able to set their spawner to a Witch
enabled: true
# The cost to switch the spawner to a Witch
cost: 5000.0
endermite:
# Should players be able to set their spawner to a Endermite
enabled: true
# The cost to switch the spawner to a Endermite
cost: 5000.0
guardian:
# Should players be able to set their spawner to a Guardian
enabled: true
# The cost to switch the spawner to a Guardian
cost: 5000.0
shulker:
# Should players be able to set their spawner to a Shulker
enabled: true
# The cost to switch the spawner to a Shulker
cost: 5000.0
pig:
# Should players be able to set their spawner to a Pig
enabled: true
# The cost to switch the spawner to a Pig
cost: 5000.0
sheep:
# Should players be able to set their spawner to a Sheep
enabled: true
# The cost to switch the spawner to a Sheep
cost: 5000.0
cow:
# Should players be able to set their spawner to a Cow
enabled: true
# The cost to switch the spawner to a Cow
cost: 5000.0
chicken:
# Should players be able to set their spawner to a Chicken
enabled: true
# The cost to switch the spawner to a Chicken
cost: 5000.0
squid:
# Should players be able to set their spawner to a Squid
enabled: true
# The cost to switch the spawner to a Squid
cost: 5000.0
wolf:
# Should players be able to set their spawner to a Wolf
enabled: true
# The cost to switch the spawner to a Wolf
cost: 5000.0
mushroom cow:
# Should players be able to set their spawner to a Mushroom Cow
enabled: true
# The cost to switch the spawner to a Mushroom Cow
cost: 5000.0
snowman:
# Should players be able to set their spawner to a Snowman
enabled: true
# The cost to switch the spawner to a Snowman
cost: 5000.0
ocelot:
# Should players be able to set their spawner to a Ocelot
enabled: true
# The cost to switch the spawner to a Ocelot
cost: 5000.0
iron golem:
# Should players be able to set their spawner to a Iron Golem
enabled: true
# The cost to switch the spawner to a Iron Golem
cost: 5000.0
horse:
# Should players be able to set their spawner to a Horse
enabled: true
# The cost to switch the spawner to a Horse
cost: 5000.0
rabbit:
# Should players be able to set their spawner to a Rabbit
enabled: true
# The cost to switch the spawner to a Rabbit
cost: 5000.0
polar bear:
# Should players be able to set their spawner to a Polar Bear
enabled: true
# The cost to switch the spawner to a Polar Bear
cost: 5000.0
llama:
# Should players be able to set their spawner to a Llama
enabled: true
# The cost to switch the spawner to a Llama
cost: 5000.0
parrot:
# Should players be able to set their spawner to a Parrot
enabled: true
# The cost to switch the spawner to a Parrot
cost: 5000.0
villager:
# Should players be able to set their spawner to a Villager
enabled: true
# The cost to switch the spawner to a Villager
cost: 5000.0
turtle:
# Should players be able to set their spawner to a Turtle
enabled: true
# The cost to switch the spawner to a Turtle
cost: 5000.0
phantom:
# Should players be able to set their spawner to a Phantom
enabled: true
# The cost to switch the spawner to a Phantom
cost: 5000.0
cod:
# Should players be able to set their spawner to a Cod
enabled: true
# The cost to switch the spawner to a Cod
cost: 5000.0
salmon:
# Should players be able to set their spawner to a Salmon
enabled: true
# The cost to switch the spawner to a Salmon
cost: 5000.0
pufferfish:
# Should players be able to set their spawner to a Pufferfish
enabled: true
# The cost to switch the spawner to a Pufferfish
cost: 5000.0
tropical fish:
# Should players be able to set their spawner to a Tropical Fish
enabled: true
# The cost to switch the spawner to a Tropical Fish
cost: 5000.0
drowned:
# Should players be able to set their spawner to a Drowned
enabled: true
# The cost to switch the spawner to a Drowned
cost: 5000.0
dolphin:
# Should players be able to set their spawner to a Dolphin
enabled: true
# The cost to switch the spawner to a Dolphin
cost: 5000.0
cat:
# Should players be able to set their spawner to a Cat
enabled: true
# The cost to switch the spawner to a Cat
cost: 5000.0
panda:
# Should players be able to set their spawner to a Panda
enabled: true
# The cost to switch the spawner to a Panda
cost: 5000.0
pillager:
# Should players be able to set their spawner to a Pillager
enabled: true
# The cost to switch the spawner to a Pillager
cost: 5000.0
ravager:
# Should players be able to set their spawner to a Ravager
enabled: true
# The cost to switch the spawner to a Ravager
cost: 5000.0
trader llama:
# Should players be able to set their spawner to a Trader Llama
enabled: true
# The cost to switch the spawner to a Trader Llama
cost: 5000.0
wandering trader:
# Should players be able to set their spawner to a Wandering Trader
enabled: true
# The cost to switch the spawner to a Wandering Trader
cost: 5000.0
fox:
# Should players be able to set their spawner to a Fox
enabled: true
# The cost to switch the spawner to a Fox
cost: 5000.0
bee:
# Should players be able to set their spawner to a Bee
enabled: true
# The cost to switch the spawner to a Bee
cost: 5000.0
hoglin:
# Should players be able to set their spawner to a Hoglin
enabled: true
# The cost to switch the spawner to a Hoglin
cost: 5000.0
piglin:
# Should players be able to set their spawner to a Piglin
enabled: true
# The cost to switch the spawner to a Piglin
cost: 5000.0
strider:
# Should players be able to set their spawner to a Strider
enabled: true
# The cost to switch the spawner to a Strider
cost: 5000.0
zoglin:
# Should players be able to set their spawner to a Zoglin
enabled: true
# The cost to switch the spawner to a Zoglin
cost: 5000.0
piglin brute:
# Should players be able to set their spawner to a Piglin Brute
enabled: true
# The cost to switch the spawner to a Piglin Brute
cost: 5000.0
axolotl:
# Should players be able to set their spawner to a Axolotl
enabled: true
# The cost to switch the spawner to a Axolotl
cost: 5000.0
glow squid:
# Should players be able to set their spawner to a Glow Squid
enabled: true
# The cost to switch the spawner to a Glow Squid
cost: 5000.0
goat:
# Should players be able to set their spawner to a Goat
enabled: true
# The cost to switch the spawner to a Goat
cost: 5000.0
allay:
# Should players be able to set their spawner to a Allay
enabled: true
# The cost to switch the spawner to a Allay
cost: 5000.0
frog:
# Should players be able to set their spawner to a Frog
enabled: true
# The cost to switch the spawner to a Frog
cost: 5000.0
tadpole:
# Should players be able to set their spawner to a Tadpole
enabled: true
# The cost to switch the spawner to a Tadpole
cost: 5000.0
warden:
# Should players be able to set their spawner to a Warden
enabled: true
# The cost to switch the spawner to a Warden
cost: 5000.0english.yml
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