# Plugin Files

### config.yml

```
# The global prefix for the plugin
prefix: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &8»
# The default language for the plugin
language: english
# This should probably be a block if you decide to change it..
spawner item: SPAWNER
# If true, player's who don't own the spawner item/block can still place it
allow non owner place: false
# If true, player's who don't own the spawner item/block can still break it
allow non owner break: false
# If true, the shop icon will appear in /spawners for users to buy spawners (items need to be added first)
enable shop: true
max spawners per chunk:
  # If true, spawners will limit the amount of spawners within a chunk
  enabled: true
  # If max spawners per chunk.enabled is enabled, it will use this limit
  max: 16
# Can be overridden using the perm: spawners.maxplace.#, # being the new total
max spawners per player: 16
spawner defaults:
  # For non Spawners spawners, what should the default mob be when placed
  entity: PIG
  delay: 240
  spawn count: 4
  activation range: 16
  max nearby entities: 12
  default level cost: 1000.0
eggs:
  # If a player right clicks a spawner with a spawn egg, should it update the entity?
  # Normal ownership rules will apply
  allow spawner change: true
  # Should the egg be used when they apply it to the spawner?
  remove egg on spawner change: true
  # Should players be able to throw spawn eggs?
  allow spawn egg throw: true
# When a natural spawner is broken, should the miner become the owner?
assign owner to natural: true
mine:
  # Chance for the spawner to drop when mined
  drop chance: 50.0
  # Should silk touch be required to mine spawners?
  requires silk touch: true
explosion:
  # Should spawners break during an explosion
  drop enabled: true
  # The chance for the spawner to drop if exploded by tnt
  drop chance: 25.0
  # If the spawner is dropped by explosion, should the owner be reset?
  reset owner: true
  # If the spawner is broken due to an unknown explosion source, should it cancel?
  prevent unknown source: true
gui:
  entity change:
    # The size (rows, min = 2, max = 6) of the spawner mob change gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which mob heads will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  player select:
    # The size (rows, min = 2, max = 6) of the player select change gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which player heads will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  main:
    # The size (rows, min = 2, max = 6) of the main player gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  your spawners:
    # The size (rows, min = 2, max = 6)
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which items will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  spawner shop:
    # The size (rows, min = 2, max = 6)
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which items will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
mob change:
  elder guardian:
    # Should players be able to set their spawner to a Elder Guardian
    enabled: true
    # The cost to switch the spawner to a Elder Guardian
    cost: 5000.0
  wither skeleton:
    # Should players be able to set their spawner to a Wither Skeleton
    enabled: true
    # The cost to switch the spawner to a Wither Skeleton
    cost: 5000.0
  stray:
    # Should players be able to set their spawner to a Stray
    enabled: true
    # The cost to switch the spawner to a Stray
    cost: 5000.0
  husk:
    # Should players be able to set their spawner to a Husk
    enabled: true
    # The cost to switch the spawner to a Husk
    cost: 5000.0
  zombie villager:
    # Should players be able to set their spawner to a Zombie Villager
    enabled: true
    # The cost to switch the spawner to a Zombie Villager
    cost: 5000.0
  skeleton horse:
    # Should players be able to set their spawner to a Skeleton Horse
    enabled: true
    # The cost to switch the spawner to a Skeleton Horse
    cost: 5000.0
  zombie horse:
    # Should players be able to set their spawner to a Zombie Horse
    enabled: true
    # The cost to switch the spawner to a Zombie Horse
    cost: 5000.0
  donkey:
    # Should players be able to set their spawner to a Donkey
    enabled: true
    # The cost to switch the spawner to a Donkey
    cost: 5000.0
  mule:
    # Should players be able to set their spawner to a Mule
    enabled: true
    # The cost to switch the spawner to a Mule
    cost: 5000.0
  evoker:
    # Should players be able to set their spawner to a Evoker
    enabled: true
    # The cost to switch the spawner to a Evoker
    cost: 5000.0
  vex:
    # Should players be able to set their spawner to a Vex
    enabled: true
    # The cost to switch the spawner to a Vex
    cost: 5000.0
  vindicator:
    # Should players be able to set their spawner to a Vindicator
    enabled: true
    # The cost to switch the spawner to a Vindicator
    cost: 5000.0
  illusioner:
    # Should players be able to set their spawner to a Illusioner
    enabled: true
    # The cost to switch the spawner to a Illusioner
    cost: 5000.0
  creeper:
    # Should players be able to set their spawner to a Creeper
    enabled: true
    # The cost to switch the spawner to a Creeper
    cost: 5000.0
  skeleton:
    # Should players be able to set their spawner to a Skeleton
    enabled: true
    # The cost to switch the spawner to a Skeleton
    cost: 5000.0
  spider:
    # Should players be able to set their spawner to a Spider
    enabled: true
    # The cost to switch the spawner to a Spider
    cost: 5000.0
  giant:
    # Should players be able to set their spawner to a Giant
    enabled: true
    # The cost to switch the spawner to a Giant
    cost: 5000.0
  zombie:
    # Should players be able to set their spawner to a Zombie
    enabled: true
    # The cost to switch the spawner to a Zombie
    cost: 5000.0
  slime:
    # Should players be able to set their spawner to a Slime
    enabled: true
    # The cost to switch the spawner to a Slime
    cost: 5000.0
  ghast:
    # Should players be able to set their spawner to a Ghast
    enabled: true
    # The cost to switch the spawner to a Ghast
    cost: 5000.0
  zombified piglin:
    # Should players be able to set their spawner to a Zombified Piglin
    enabled: true
    # The cost to switch the spawner to a Zombified Piglin
    cost: 5000.0
  enderman:
    # Should players be able to set their spawner to a Enderman
    enabled: true
    # The cost to switch the spawner to a Enderman
    cost: 5000.0
  cave spider:
    # Should players be able to set their spawner to a Cave Spider
    enabled: true
    # The cost to switch the spawner to a Cave Spider
    cost: 5000.0
  silverfish:
    # Should players be able to set their spawner to a Silverfish
    enabled: true
    # The cost to switch the spawner to a Silverfish
    cost: 5000.0
  blaze:
    # Should players be able to set their spawner to a Blaze
    enabled: true
    # The cost to switch the spawner to a Blaze
    cost: 5000.0
  magma cube:
    # Should players be able to set their spawner to a Magma Cube
    enabled: true
    # The cost to switch the spawner to a Magma Cube
    cost: 5000.0
  ender dragon:
    # Should players be able to set their spawner to a Ender Dragon
    enabled: true
    # The cost to switch the spawner to a Ender Dragon
    cost: 5000.0
  wither:
    # Should players be able to set their spawner to a Wither
    enabled: true
    # The cost to switch the spawner to a Wither
    cost: 5000.0
  bat:
    # Should players be able to set their spawner to a Bat
    enabled: true
    # The cost to switch the spawner to a Bat
    cost: 5000.0
  witch:
    # Should players be able to set their spawner to a Witch
    enabled: true
    # The cost to switch the spawner to a Witch
    cost: 5000.0
  endermite:
    # Should players be able to set their spawner to a Endermite
    enabled: true
    # The cost to switch the spawner to a Endermite
    cost: 5000.0
  guardian:
    # Should players be able to set their spawner to a Guardian
    enabled: true
    # The cost to switch the spawner to a Guardian
    cost: 5000.0
  shulker:
    # Should players be able to set their spawner to a Shulker
    enabled: true
    # The cost to switch the spawner to a Shulker
    cost: 5000.0
  pig:
    # Should players be able to set their spawner to a Pig
    enabled: true
    # The cost to switch the spawner to a Pig
    cost: 5000.0
  sheep:
    # Should players be able to set their spawner to a Sheep
    enabled: true
    # The cost to switch the spawner to a Sheep
    cost: 5000.0
  cow:
    # Should players be able to set their spawner to a Cow
    enabled: true
    # The cost to switch the spawner to a Cow
    cost: 5000.0
  chicken:
    # Should players be able to set their spawner to a Chicken
    enabled: true
    # The cost to switch the spawner to a Chicken
    cost: 5000.0
  squid:
    # Should players be able to set their spawner to a Squid
    enabled: true
    # The cost to switch the spawner to a Squid
    cost: 5000.0
  wolf:
    # Should players be able to set their spawner to a Wolf
    enabled: true
    # The cost to switch the spawner to a Wolf
    cost: 5000.0
  mushroom cow:
    # Should players be able to set their spawner to a Mushroom Cow
    enabled: true
    # The cost to switch the spawner to a Mushroom Cow
    cost: 5000.0
  snowman:
    # Should players be able to set their spawner to a Snowman
    enabled: true
    # The cost to switch the spawner to a Snowman
    cost: 5000.0
  ocelot:
    # Should players be able to set their spawner to a Ocelot
    enabled: true
    # The cost to switch the spawner to a Ocelot
    cost: 5000.0
  iron golem:
    # Should players be able to set their spawner to a Iron Golem
    enabled: true
    # The cost to switch the spawner to a Iron Golem
    cost: 5000.0
  horse:
    # Should players be able to set their spawner to a Horse
    enabled: true
    # The cost to switch the spawner to a Horse
    cost: 5000.0
  rabbit:
    # Should players be able to set their spawner to a Rabbit
    enabled: true
    # The cost to switch the spawner to a Rabbit
    cost: 5000.0
  polar bear:
    # Should players be able to set their spawner to a Polar Bear
    enabled: true
    # The cost to switch the spawner to a Polar Bear
    cost: 5000.0
  llama:
    # Should players be able to set their spawner to a Llama
    enabled: true
    # The cost to switch the spawner to a Llama
    cost: 5000.0
  parrot:
    # Should players be able to set their spawner to a Parrot
    enabled: true
    # The cost to switch the spawner to a Parrot
    cost: 5000.0
  villager:
    # Should players be able to set their spawner to a Villager
    enabled: true
    # The cost to switch the spawner to a Villager
    cost: 5000.0
  turtle:
    # Should players be able to set their spawner to a Turtle
    enabled: true
    # The cost to switch the spawner to a Turtle
    cost: 5000.0
  phantom:
    # Should players be able to set their spawner to a Phantom
    enabled: true
    # The cost to switch the spawner to a Phantom
    cost: 5000.0
  cod:
    # Should players be able to set their spawner to a Cod
    enabled: true
    # The cost to switch the spawner to a Cod
    cost: 5000.0
  salmon:
    # Should players be able to set their spawner to a Salmon
    enabled: true
    # The cost to switch the spawner to a Salmon
    cost: 5000.0
  pufferfish:
    # Should players be able to set their spawner to a Pufferfish
    enabled: true
    # The cost to switch the spawner to a Pufferfish
    cost: 5000.0
  tropical fish:
    # Should players be able to set their spawner to a Tropical Fish
    enabled: true
    # The cost to switch the spawner to a Tropical Fish
    cost: 5000.0
  drowned:
    # Should players be able to set their spawner to a Drowned
    enabled: true
    # The cost to switch the spawner to a Drowned
    cost: 5000.0
  dolphin:
    # Should players be able to set their spawner to a Dolphin
    enabled: true
    # The cost to switch the spawner to a Dolphin
    cost: 5000.0
  cat:
    # Should players be able to set their spawner to a Cat
    enabled: true
    # The cost to switch the spawner to a Cat
    cost: 5000.0
  panda:
    # Should players be able to set their spawner to a Panda
    enabled: true
    # The cost to switch the spawner to a Panda
    cost: 5000.0
  pillager:
    # Should players be able to set their spawner to a Pillager
    enabled: true
    # The cost to switch the spawner to a Pillager
    cost: 5000.0
  ravager:
    # Should players be able to set their spawner to a Ravager
    enabled: true
    # The cost to switch the spawner to a Ravager
    cost: 5000.0
  trader llama:
    # Should players be able to set their spawner to a Trader Llama
    enabled: true
    # The cost to switch the spawner to a Trader Llama
    cost: 5000.0
  wandering trader:
    # Should players be able to set their spawner to a Wandering Trader
    enabled: true
    # The cost to switch the spawner to a Wandering Trader
    cost: 5000.0
  fox:
    # Should players be able to set their spawner to a Fox
    enabled: true
    # The cost to switch the spawner to a Fox
    cost: 5000.0
  bee:
    # Should players be able to set their spawner to a Bee
    enabled: true
    # The cost to switch the spawner to a Bee
    cost: 5000.0
  hoglin:
    # Should players be able to set their spawner to a Hoglin
    enabled: true
    # The cost to switch the spawner to a Hoglin
    cost: 5000.0
  piglin:
    # Should players be able to set their spawner to a Piglin
    enabled: true
    # The cost to switch the spawner to a Piglin
    cost: 5000.0
  strider:
    # Should players be able to set their spawner to a Strider
    enabled: true
    # The cost to switch the spawner to a Strider
    cost: 5000.0
  zoglin:
    # Should players be able to set their spawner to a Zoglin
    enabled: true
    # The cost to switch the spawner to a Zoglin
    cost: 5000.0
  piglin brute:
    # Should players be able to set their spawner to a Piglin Brute
    enabled: true
    # The cost to switch the spawner to a Piglin Brute
    cost: 5000.0
  axolotl:
    # Should players be able to set their spawner to a Axolotl
    enabled: true
    # The cost to switch the spawner to a Axolotl
    cost: 5000.0
  glow squid:
    # Should players be able to set their spawner to a Glow Squid
    enabled: true
    # The cost to switch the spawner to a Glow Squid
    cost: 5000.0
  goat:
    # Should players be able to set their spawner to a Goat
    enabled: true
    # The cost to switch the spawner to a Goat
    cost: 5000.0
  allay:
    # Should players be able to set their spawner to a Allay
    enabled: true
    # The cost to switch the spawner to a Allay
    cost: 5000.0
  frog:
    # Should players be able to set their spawner to a Frog
    enabled: true
    # The cost to switch the spawner to a Frog
    cost: 5000.0
  tadpole:
    # Should players be able to set their spawner to a Tadpole
    enabled: true
    # The cost to switch the spawner to a Tadpole
    cost: 5000.0
  warden:
    # Should players be able to set their spawner to a Warden
    enabled: true
    # The cost to switch the spawner to a Warden
    cost: 5000.0
```

### english.yml

```
mob names:
  cat: Cat
  chicken: Chicken
  zombie horse: Zombie horse
  zombified piglin: Zombified piglin
  tadpole: Tadpole
  iron golem: Iron golem
  ravager: Ravager
  fox: Fox
  evoker: Evoker
  zombie villager: Zombie villager
  turtle: Turtle
  wither: Wither
  mule: Mule
  allay: Allay
  witch: Witch
  mushroom cow: Mushroom cow
  endermite: Endermite
  warden: Warden
  trader llama: Trader llama
  horse: Horse
  axolotl: Axolotl
  elder guardian: Elder guardian
  drowned: Drowned
  frog: Frog
  wolf: Wolf
  bat: Bat
  zombie: Zombie
  wither skeleton: Wither skeleton
  sheep: Sheep
  skeleton horse: Skeleton horse
  guardian: Guardian
  creeper: Creeper
  pillager: Pillager
  ghast: Ghast
  phantom: Phantom
  wandering trader: Wandering trader
  ocelot: Ocelot
  donkey: Donkey
  villager: Villager
  spider: Spider
  pufferfish: Pufferfish
  glow squid: Glow squid
  squid: Squid
  shulker: Shulker
  stray: Stray
  tropical fish: Tropical fish
  cod: Cod
  skeleton: Skeleton
  bee: Bee
  piglin: Piglin
  giant: Giant
  illusioner: Illusioner
  strider: Strider
  vindicator: Vindicator
  hoglin: Hoglin
  enderman: Enderman
  zoglin: Zoglin
  cave spider: Cave spider
  husk: Husk
  cow: Cow
  pig: Pig
  silverfish: Silverfish
  snowman: Snowman
  panda: Panda
  goat: Goat
  salmon: Salmon
  parrot: Parrot
  piglin brute: Piglin brute
  ender dragon: Ender dragon
  polar bear: Polar bear
  magma cube: Magma cube
  dolphin: Dolphin
  vex: Vex
  blaze: Blaze
  llama: Llama
  slime: Slime
  rabbit: Rabbit
gui:
  player select:
    items:
      player:
        name: <GRADIENT:fc67fa>&l%player_name%</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&e&lClick &8» &7To select player'
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Select Player
  admin main:
    items:
      spawner presets:
        name: <GRADIENT:fc67fa>&LSpawner Presets</GRADIENT:f4c4f3>
        lore:
          - '&7View all created spawner presets'
          - ''
          - '&e&lClick &8» &7To view presets'
      level:
        lore:
          - '&7View all the known levels'
          - ''
          - '&e&lClick &8» &7To view levels'
        name: <GRADIENT:fc67fa>&lLevels</GRADIENT:f4c4f3>
      spawners:
        lore:
          - '&7View all the known spawners'
          - ''
          - '&e&lClick &8» &7To view player spawners'
        name: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3>
      spawner shop:
        name: <GRADIENT:fc67fa>&LSpawner Shop</GRADIENT:f4c4f3>
        lore:
          - '&7View all spawner shop items'
          - ''
          - '&e&lClick &8» &7To edit shop'
    title: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &7v%plugin_version%
  spawner overview:
    items:
      spawn count:
        name: <GRADIENT:fc67fa>&lSpawn Count</GRADIENT:f4c4f3>
        lore max:
          - ''
          - '&aSpawn count is at max level!'
          - ''
        lore:
          - ''
          - '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
          - ''
          - '&e&lNext Level'
          - '    &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
          - '    &7Cost&f: &a$%level_upgrade_cost%'
          - ''
          - '&e&lClick &8» &7To upgrade'
      max nearby mobs:
        lore max:
          - ''
          - '&aMax nearby mobs is at max level!'
          - ''
        lore:
          - ''
          - '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
          - ''
          - '&e&lNext Level'
          - '    &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
          - '    &7Cost&f: &a$%level_upgrade_cost%'
          - ''
          - '&e&lClick &8» &7To upgrade'
        name: <GRADIENT:fc67fa>&lMax Nearby Mobs</GRADIENT:f4c4f3>
      delay:
        lore max:
          - ''
          - '&aSpawner delay is at max level!'
          - ''
        name: <GRADIENT:fc67fa>&lSpawn Delay</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Current&f: &a%level_number% &f(&e%level_value%&as&f)'
          - ''
          - '&e&lNext Level'
          - '    &7Level&f: &a%next_level_number% &f(&e%next_level_value%&as&f)'
          - '    &7Cost&f: &a$%level_upgrade_cost%'
          - ''
          - '&e&lClick &8» &7To upgrade'
      activation range:
        lore max:
          - ''
          - '&aActivation range is at max level!'
          - ''
        name: <GRADIENT:fc67fa>&lActivation Range</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
          - ''
          - '&e&lNext Level'
          - '    &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
          - '    &7Cost&f: &a$%level_upgrade_cost%'
          - ''
          - '&e&lClick &8» &7To upgrade'
      owner:
        name: <GRADIENT:fc67fa>&lOwner</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Current&f: &e%owner_name%'
          - ''
          - '&e&lClick &8» &7To transfer ownership'
      entity:
        name: <GRADIENT:fc67fa>&lEntity Type</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Current&f: &e%entity_type%'
          - ''
          - '&e&lClick &8» &7To change entity'
      upgrade disabled:
        name: '&C&LUpgrade Disabled'
        lore:
          - '&cYou are not allowed to upgrade'
          - '&cthis particular spawner!'
    title: <GRADIENT:fc67fa>&lSpawner</GRADIENT:f4c4f3> &8> &7Overview
  spawner shop:
    items:
      spawner:
        name: <GRADIENT:fc67fa>&l%entity_type% Spawner</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Price&f: &a%shop_item_price%'
          - '&7Quantity&f: &a%shop_item_qty%'
          - ''
          - '&e&lLevels'
          - '    &7Spawn Delay&f: &a%spawn_delay_level% &f(&e%spawn_delay%&as&f)'
          - '    &7Spawn Count&f: &a%spawn_count_level% &f(&e%spawn_count%&f)'
          - '    &7Max Nearby Mobs&f: &a%max_nearby_entities_level% &f(&e%max_nearby_entities%&f)'
          - '    &7Activation Range&f: &a%activation_range_level% &f(&e%activation_range%&f)'
          - ''
          - '&e&lClick &8» &7To purchase item'
    title: <GRADIENT:fc67fa>&lSpawner Shop</GRADIENT:f4c4f3>
  main:
    items:
      shop:
        lore:
          - ''
          - '&e&lClick &8» &7To view shop'
        name: <GRADIENT:fc67fa>&lSpawner Shop</GRADIENT:f4c4f3>
      your spawners:
        name: <GRADIENT:fc67fa>&lYour Spawners</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&7Total&f: &e%total_placed_spawners%'
          - ''
          - '&e&lClick &8» &7To view placed spawners'
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3>
  entity change:
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Change Mob
    items:
      entity:
        lore:
          - ''
          - '&7Cost&f: &a$%entity_cost%'
          - ''
          - '&e&lClick &8» &7To select entity'
        name: <GRADIENT:fc67fa>&l%entity_name%</GRADIENT:f4c4f3>
  confirm:
    items:
      cancel:
        name: '&c&lCancel'
        lore:
          - ''
          - '&c&lClick &8» &7To cancel action'
      confirm:
        lore:
          - ''
          - '&e&lClick &8» &7To confirm action'
          - '&c(This cannot be undone)'
        name: '&A&LConfirm'
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Confirm
  entity selector:
    items:
      entity:
        name: <GRADIENT:fc67fa>&l%entity_name%</GRADIENT:f4c4f3>
        lore:
          - ''
          - '&e&lClick &8» &7To select entity'
      mode:
        lore:
          - '&8Entity Behaviour'
          - ''
          - '&7Current&f: &e%entity_behaviour%'
          - ''
          - '&e&lClick &8» &7To switch mode'
        name: '&a&lSwitch Mode'
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Select Entity
  your spawners:
    items:
      spawner:
        lore:
          - ''
          - '&e&lLocation'
          - '    &7%world_name% &F/ &7%world_x% &f/ &7%world_y% &f/ &7%world_z%'
          - ''
          - '&e&lLevels'
          - '    &7Spawn Delay&f: &a%spawn_delay_level% &f(&e%spawn_delay%&as&f)'
          - '    &7Spawn Count&f: &a%spawn_count_level% &f(&e%spawn_count%&f)'
          - '    &7Max Nearby Mobs&f: &a%max_nearby_entities_level% &f(&e%max_nearby_entities%&f)'
          - '    &7Activation Range&f: &a%activation_range_level% &f(&e%activation_range%&f)'
          - ''
        name: <GRADIENT:fc67fa>&lSpawner</GRADIENT:f4c4f3>
    title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Your Spawners
misc:
  player not found: '&cThe player &4%player% &cis not online!'
  prev page: '&ePrevious Page'
  is false: '&cFalse'
  is disallowed: '&cDisallowed'
  need to create levels: '&cYou need to create 1 level for each upgrade first.'
  money remove: '&c&l- $%amount%'
  not a spawner: '&cThat block is not a spawner!'
  is allowed: '&aAllowed'
  no inventory space: '&cYou do not have enough inventory space.'
  spawner place limit reached: '&cYou cannot place anymore spawners!'
  no presets made: '&cThere are no presets currently made.'
  not a number: '&cThat is not a valid number'
  updated spawn type: '&aSuccessfully set spawner''s entity type to&f: &e%entity_type%'
  preset id taken: '&cThe preset id&f: &4%preset_id% &cis already in use.'
  next page: '&eNext Page'
  entity remove:
    entity: '&cRemoved a total of &4%total% %entity_type% &cspawner mobs.'
    all: '&cRemoved a total of &4%total% &cspawner mobs.'
  is true: '&ATrue'
  spawner per chunk limit reached: '&cYou cannot place anymore spawners within this
    chunk!'
  not enough money: '&cYou do not have enough money!'
spawner:
  name: '&e%entity_type% Spawner'
  not owner:
    place: '&cYou are not allowed to place &4%owner_name%&c''s spawner!'
    break: '&cYou are not allowed to break &4%owner_name%&c''s spawner!'
    overview: '&cYou are not the owner of this spawner!'
    egg change: '&cYou cannot use eggs &4%owner_name%&c''s spawner!'
  entity permission:
    place: '&cYou are not allowed to place &4%entity_type%&c spawners!'
    break: '&cYou are not allowed to break &4%entity_type%&c spawners!'
    egg change: '&cYou cannot change spawners with &4%entity_type%&c eggs!'
  upgrade:
    upgraded:
      nearby mobs: '&aUpgraded max nearby mobs from level &F%previous_level% &ato
        &f%current_level%'
      entity type: '&aSuccessfully converted spawner mob to&f: &f%entity_type%'
      activation range: '&aUpgraded activation range from level &F%previous_level%
        &ato &f%current_level%'
      delay: '&aUpgraded delay from level &F%previous_level% &ato &f%current_level%'
      spawn count: '&aUpgraded spawn count from level &F%previous_level% &ato &f%current_level%'
    max:
      activation range: '&cThe spawner is already at the max activation range'
      delay: '&cThe spawner is already at the max spawn delay'
      spawn count: '&cThe spawner is already at the max spawn count'
      nearby mobs: '&cThe spawner is already at the max nearby mobs'
  requires pickaxe: '&cYou need a pickaxe to mine spawners!'
  gave ownership: '&aYou transferred ownership to &2%player_name%'
  requires silk touch: '&cYou need silk touch to mine spawners!'
  no owner: No Owner
  received ownership: '&2%player_name% &Agave you ownership of their spawner'
  lore:
    - '&8Owner'
    - '&e%spawner_owner_name%'
    - ''
    - '&7Spawn Delay &8» &e%spawner_spawn_delay_level%'
    - '&7Spawn Count &8» &e%spawner_spawn_count_level%'
    - '&7Max Nearby Entities &8» &e%spawner_max_nearby_entities_level%'
    - '&7Activation Range &8» &e%spawner_player_activation_range_level%'
    - ''
    - '&e&lPlace &8» &7To activate spawner'
no egg throw permission: '&cYou are not allowed to throw &4%entity_type%&c eggs!'

# This is the default language for Funds to use another language
# change the default language in the config.yml
# if the file does not exists, it will generate using the default english
# translations, you can then make edits from there.
file language: english
```


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.tweetzy.ca/official-plugins/spawners/plugin-files.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
