Plugin Files

Files that are generated by the plugin.

config.yml

# The global prefix for the plugin
prefix: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &8»
# The default language for the plugin
language: english
# This should probably be a block if you decide to change it..
spawner item: SPAWNER
# If true, player's who don't own the spawner item/block can still place it
allow non owner place: false
# If true, player's who don't own the spawner item/block can still break it
allow non owner break: false
# If true, the shop icon will appear in /spawners for users to buy spawners (items need to be added first)
enable shop: true
max spawners per chunk:
  # If true, spawners will limit the amount of spawners within a chunk
  enabled: true
  # If max spawners per chunk.enabled is enabled, it will use this limit
  max: 16
# Can be overridden using the perm: spawners.maxplace.#, # being the new total
max spawners per player: 16
spawner defaults:
  # For non Spawners spawners, what should the default mob be when placed
  entity: PIG
  delay: 240
  spawn count: 4
  activation range: 16
  max nearby entities: 12
  default level cost: 1000.0
eggs:
  # If a player right clicks a spawner with a spawn egg, should it update the entity?
  # Normal ownership rules will apply
  allow spawner change: true
  # Should the egg be used when they apply it to the spawner?
  remove egg on spawner change: true
  # Should players be able to throw spawn eggs?
  allow spawn egg throw: true
# When a natural spawner is broken, should the miner become the owner?
assign owner to natural: true
mine:
  # Chance for the spawner to drop when mined
  drop chance: 50.0
  # Should silk touch be required to mine spawners?
  requires silk touch: true
explosion:
  # Should spawners break during an explosion
  drop enabled: true
  # The chance for the spawner to drop if exploded by tnt
  drop chance: 25.0
  # If the spawner is dropped by explosion, should the owner be reset?
  reset owner: true
  # If the spawner is broken due to an unknown explosion source, should it cancel?
  prevent unknown source: true
gui:
  entity change:
    # The size (rows, min = 2, max = 6) of the spawner mob change gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which mob heads will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  player select:
    # The size (rows, min = 2, max = 6) of the player select change gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which player heads will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  main:
    # The size (rows, min = 2, max = 6) of the main player gui
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  your spawners:
    # The size (rows, min = 2, max = 6)
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which items will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
  spawner shop:
    # The size (rows, min = 2, max = 6)
    rows: 6
    # The default background material
    background: BLACK_STAINED_GLASS_PANE
    # The slots in which items will be placed into
    fill slots:
      - 10
      - 11
      - 12
      - 13
      - 14
      - 15
      - 16
      - 19
      - 20
      - 21
      - 22
      - 23
      - 24
      - 25
      - 28
      - 29
      - 30
      - 31
      - 32
      - 33
      - 34
    # Option Decoration items (slot:material_name)
    decoration:
      - 0:BLACK_STAINED_GLASS_PANE
mob change:
  elder guardian:
    # Should players be able to set their spawner to a Elder Guardian
    enabled: true
    # The cost to switch the spawner to a Elder Guardian
    cost: 5000.0
  wither skeleton:
    # Should players be able to set their spawner to a Wither Skeleton
    enabled: true
    # The cost to switch the spawner to a Wither Skeleton
    cost: 5000.0
  stray:
    # Should players be able to set their spawner to a Stray
    enabled: true
    # The cost to switch the spawner to a Stray
    cost: 5000.0
  husk:
    # Should players be able to set their spawner to a Husk
    enabled: true
    # The cost to switch the spawner to a Husk
    cost: 5000.0
  zombie villager:
    # Should players be able to set their spawner to a Zombie Villager
    enabled: true
    # The cost to switch the spawner to a Zombie Villager
    cost: 5000.0
  skeleton horse:
    # Should players be able to set their spawner to a Skeleton Horse
    enabled: true
    # The cost to switch the spawner to a Skeleton Horse
    cost: 5000.0
  zombie horse:
    # Should players be able to set their spawner to a Zombie Horse
    enabled: true
    # The cost to switch the spawner to a Zombie Horse
    cost: 5000.0
  donkey:
    # Should players be able to set their spawner to a Donkey
    enabled: true
    # The cost to switch the spawner to a Donkey
    cost: 5000.0
  mule:
    # Should players be able to set their spawner to a Mule
    enabled: true
    # The cost to switch the spawner to a Mule
    cost: 5000.0
  evoker:
    # Should players be able to set their spawner to a Evoker
    enabled: true
    # The cost to switch the spawner to a Evoker
    cost: 5000.0
  vex:
    # Should players be able to set their spawner to a Vex
    enabled: true
    # The cost to switch the spawner to a Vex
    cost: 5000.0
  vindicator:
    # Should players be able to set their spawner to a Vindicator
    enabled: true
    # The cost to switch the spawner to a Vindicator
    cost: 5000.0
  illusioner:
    # Should players be able to set their spawner to a Illusioner
    enabled: true
    # The cost to switch the spawner to a Illusioner
    cost: 5000.0
  creeper:
    # Should players be able to set their spawner to a Creeper
    enabled: true
    # The cost to switch the spawner to a Creeper
    cost: 5000.0
  skeleton:
    # Should players be able to set their spawner to a Skeleton
    enabled: true
    # The cost to switch the spawner to a Skeleton
    cost: 5000.0
  spider:
    # Should players be able to set their spawner to a Spider
    enabled: true
    # The cost to switch the spawner to a Spider
    cost: 5000.0
  giant:
    # Should players be able to set their spawner to a Giant
    enabled: true
    # The cost to switch the spawner to a Giant
    cost: 5000.0
  zombie:
    # Should players be able to set their spawner to a Zombie
    enabled: true
    # The cost to switch the spawner to a Zombie
    cost: 5000.0
  slime:
    # Should players be able to set their spawner to a Slime
    enabled: true
    # The cost to switch the spawner to a Slime
    cost: 5000.0
  ghast:
    # Should players be able to set their spawner to a Ghast
    enabled: true
    # The cost to switch the spawner to a Ghast
    cost: 5000.0
  zombified piglin:
    # Should players be able to set their spawner to a Zombified Piglin
    enabled: true
    # The cost to switch the spawner to a Zombified Piglin
    cost: 5000.0
  enderman:
    # Should players be able to set their spawner to a Enderman
    enabled: true
    # The cost to switch the spawner to a Enderman
    cost: 5000.0
  cave spider:
    # Should players be able to set their spawner to a Cave Spider
    enabled: true
    # The cost to switch the spawner to a Cave Spider
    cost: 5000.0
  silverfish:
    # Should players be able to set their spawner to a Silverfish
    enabled: true
    # The cost to switch the spawner to a Silverfish
    cost: 5000.0
  blaze:
    # Should players be able to set their spawner to a Blaze
    enabled: true
    # The cost to switch the spawner to a Blaze
    cost: 5000.0
  magma cube:
    # Should players be able to set their spawner to a Magma Cube
    enabled: true
    # The cost to switch the spawner to a Magma Cube
    cost: 5000.0
  ender dragon:
    # Should players be able to set their spawner to a Ender Dragon
    enabled: true
    # The cost to switch the spawner to a Ender Dragon
    cost: 5000.0
  wither:
    # Should players be able to set their spawner to a Wither
    enabled: true
    # The cost to switch the spawner to a Wither
    cost: 5000.0
  bat:
    # Should players be able to set their spawner to a Bat
    enabled: true
    # The cost to switch the spawner to a Bat
    cost: 5000.0
  witch:
    # Should players be able to set their spawner to a Witch
    enabled: true
    # The cost to switch the spawner to a Witch
    cost: 5000.0
  endermite:
    # Should players be able to set their spawner to a Endermite
    enabled: true
    # The cost to switch the spawner to a Endermite
    cost: 5000.0
  guardian:
    # Should players be able to set their spawner to a Guardian
    enabled: true
    # The cost to switch the spawner to a Guardian
    cost: 5000.0
  shulker:
    # Should players be able to set their spawner to a Shulker
    enabled: true
    # The cost to switch the spawner to a Shulker
    cost: 5000.0
  pig:
    # Should players be able to set their spawner to a Pig
    enabled: true
    # The cost to switch the spawner to a Pig
    cost: 5000.0
  sheep:
    # Should players be able to set their spawner to a Sheep
    enabled: true
    # The cost to switch the spawner to a Sheep
    cost: 5000.0
  cow:
    # Should players be able to set their spawner to a Cow
    enabled: true
    # The cost to switch the spawner to a Cow
    cost: 5000.0
  chicken:
    # Should players be able to set their spawner to a Chicken
    enabled: true
    # The cost to switch the spawner to a Chicken
    cost: 5000.0
  squid:
    # Should players be able to set their spawner to a Squid
    enabled: true
    # The cost to switch the spawner to a Squid
    cost: 5000.0
  wolf:
    # Should players be able to set their spawner to a Wolf
    enabled: true
    # The cost to switch the spawner to a Wolf
    cost: 5000.0
  mushroom cow:
    # Should players be able to set their spawner to a Mushroom Cow
    enabled: true
    # The cost to switch the spawner to a Mushroom Cow
    cost: 5000.0
  snowman:
    # Should players be able to set their spawner to a Snowman
    enabled: true
    # The cost to switch the spawner to a Snowman
    cost: 5000.0
  ocelot:
    # Should players be able to set their spawner to a Ocelot
    enabled: true
    # The cost to switch the spawner to a Ocelot
    cost: 5000.0
  iron golem:
    # Should players be able to set their spawner to a Iron Golem
    enabled: true
    # The cost to switch the spawner to a Iron Golem
    cost: 5000.0
  horse:
    # Should players be able to set their spawner to a Horse
    enabled: true
    # The cost to switch the spawner to a Horse
    cost: 5000.0
  rabbit:
    # Should players be able to set their spawner to a Rabbit
    enabled: true
    # The cost to switch the spawner to a Rabbit
    cost: 5000.0
  polar bear:
    # Should players be able to set their spawner to a Polar Bear
    enabled: true
    # The cost to switch the spawner to a Polar Bear
    cost: 5000.0
  llama:
    # Should players be able to set their spawner to a Llama
    enabled: true
    # The cost to switch the spawner to a Llama
    cost: 5000.0
  parrot:
    # Should players be able to set their spawner to a Parrot
    enabled: true
    # The cost to switch the spawner to a Parrot
    cost: 5000.0
  villager:
    # Should players be able to set their spawner to a Villager
    enabled: true
    # The cost to switch the spawner to a Villager
    cost: 5000.0
  turtle:
    # Should players be able to set their spawner to a Turtle
    enabled: true
    # The cost to switch the spawner to a Turtle
    cost: 5000.0
  phantom:
    # Should players be able to set their spawner to a Phantom
    enabled: true
    # The cost to switch the spawner to a Phantom
    cost: 5000.0
  cod:
    # Should players be able to set their spawner to a Cod
    enabled: true
    # The cost to switch the spawner to a Cod
    cost: 5000.0
  salmon:
    # Should players be able to set their spawner to a Salmon
    enabled: true
    # The cost to switch the spawner to a Salmon
    cost: 5000.0
  pufferfish:
    # Should players be able to set their spawner to a Pufferfish
    enabled: true
    # The cost to switch the spawner to a Pufferfish
    cost: 5000.0
  tropical fish:
    # Should players be able to set their spawner to a Tropical Fish
    enabled: true
    # The cost to switch the spawner to a Tropical Fish
    cost: 5000.0
  drowned:
    # Should players be able to set their spawner to a Drowned
    enabled: true
    # The cost to switch the spawner to a Drowned
    cost: 5000.0
  dolphin:
    # Should players be able to set their spawner to a Dolphin
    enabled: true
    # The cost to switch the spawner to a Dolphin
    cost: 5000.0
  cat:
    # Should players be able to set their spawner to a Cat
    enabled: true
    # The cost to switch the spawner to a Cat
    cost: 5000.0
  panda:
    # Should players be able to set their spawner to a Panda
    enabled: true
    # The cost to switch the spawner to a Panda
    cost: 5000.0
  pillager:
    # Should players be able to set their spawner to a Pillager
    enabled: true
    # The cost to switch the spawner to a Pillager
    cost: 5000.0
  ravager:
    # Should players be able to set their spawner to a Ravager
    enabled: true
    # The cost to switch the spawner to a Ravager
    cost: 5000.0
  trader llama:
    # Should players be able to set their spawner to a Trader Llama
    enabled: true
    # The cost to switch the spawner to a Trader Llama
    cost: 5000.0
  wandering trader:
    # Should players be able to set their spawner to a Wandering Trader
    enabled: true
    # The cost to switch the spawner to a Wandering Trader
    cost: 5000.0
  fox:
    # Should players be able to set their spawner to a Fox
    enabled: true
    # The cost to switch the spawner to a Fox
    cost: 5000.0
  bee:
    # Should players be able to set their spawner to a Bee
    enabled: true
    # The cost to switch the spawner to a Bee
    cost: 5000.0
  hoglin:
    # Should players be able to set their spawner to a Hoglin
    enabled: true
    # The cost to switch the spawner to a Hoglin
    cost: 5000.0
  piglin:
    # Should players be able to set their spawner to a Piglin
    enabled: true
    # The cost to switch the spawner to a Piglin
    cost: 5000.0
  strider:
    # Should players be able to set their spawner to a Strider
    enabled: true
    # The cost to switch the spawner to a Strider
    cost: 5000.0
  zoglin:
    # Should players be able to set their spawner to a Zoglin
    enabled: true
    # The cost to switch the spawner to a Zoglin
    cost: 5000.0
  piglin brute:
    # Should players be able to set their spawner to a Piglin Brute
    enabled: true
    # The cost to switch the spawner to a Piglin Brute
    cost: 5000.0
  axolotl:
    # Should players be able to set their spawner to a Axolotl
    enabled: true
    # The cost to switch the spawner to a Axolotl
    cost: 5000.0
  glow squid:
    # Should players be able to set their spawner to a Glow Squid
    enabled: true
    # The cost to switch the spawner to a Glow Squid
    cost: 5000.0
  goat:
    # Should players be able to set their spawner to a Goat
    enabled: true
    # The cost to switch the spawner to a Goat
    cost: 5000.0
  allay:
    # Should players be able to set their spawner to a Allay
    enabled: true
    # The cost to switch the spawner to a Allay
    cost: 5000.0
  frog:
    # Should players be able to set their spawner to a Frog
    enabled: true
    # The cost to switch the spawner to a Frog
    cost: 5000.0
  tadpole:
    # Should players be able to set their spawner to a Tadpole
    enabled: true
    # The cost to switch the spawner to a Tadpole
    cost: 5000.0
  warden:
    # Should players be able to set their spawner to a Warden
    enabled: true
    # The cost to switch the spawner to a Warden
    cost: 5000.0

english.yml

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