Plugin Files
Files that are generated by the plugin.
config.yml
# The global prefix for the plugin
prefix: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &8»
# The default language for the plugin
language: english
# This should probably be a block if you decide to change it..
spawner item: SPAWNER
# If true, player's who don't own the spawner item/block can still place it
allow non owner place: false
# If true, player's who don't own the spawner item/block can still break it
allow non owner break: false
# If true, the shop icon will appear in /spawners for users to buy spawners (items need to be added first)
enable shop: true
max spawners per chunk:
# If true, spawners will limit the amount of spawners within a chunk
enabled: true
# If max spawners per chunk.enabled is enabled, it will use this limit
max: 16
# Can be overridden using the perm: spawners.maxplace.#, # being the new total
max spawners per player: 16
spawner defaults:
# For non Spawners spawners, what should the default mob be when placed
entity: PIG
delay: 240
spawn count: 4
activation range: 16
max nearby entities: 12
default level cost: 1000.0
eggs:
# If a player right clicks a spawner with a spawn egg, should it update the entity?
# Normal ownership rules will apply
allow spawner change: true
# Should the egg be used when they apply it to the spawner?
remove egg on spawner change: true
# Should players be able to throw spawn eggs?
allow spawn egg throw: true
# When a natural spawner is broken, should the miner become the owner?
assign owner to natural: true
mine:
# Chance for the spawner to drop when mined
drop chance: 50.0
# Should silk touch be required to mine spawners?
requires silk touch: true
explosion:
# Should spawners break during an explosion
drop enabled: true
# The chance for the spawner to drop if exploded by tnt
drop chance: 25.0
# If the spawner is dropped by explosion, should the owner be reset?
reset owner: true
# If the spawner is broken due to an unknown explosion source, should it cancel?
prevent unknown source: true
gui:
entity change:
# The size (rows, min = 2, max = 6) of the spawner mob change gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which mob heads will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
player select:
# The size (rows, min = 2, max = 6) of the player select change gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which player heads will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
main:
# The size (rows, min = 2, max = 6) of the main player gui
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
your spawners:
# The size (rows, min = 2, max = 6)
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which items will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
spawner shop:
# The size (rows, min = 2, max = 6)
rows: 6
# The default background material
background: BLACK_STAINED_GLASS_PANE
# The slots in which items will be placed into
fill slots:
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 28
- 29
- 30
- 31
- 32
- 33
- 34
# Option Decoration items (slot:material_name)
decoration:
- 0:BLACK_STAINED_GLASS_PANE
mob change:
elder guardian:
# Should players be able to set their spawner to a Elder Guardian
enabled: true
# The cost to switch the spawner to a Elder Guardian
cost: 5000.0
wither skeleton:
# Should players be able to set their spawner to a Wither Skeleton
enabled: true
# The cost to switch the spawner to a Wither Skeleton
cost: 5000.0
stray:
# Should players be able to set their spawner to a Stray
enabled: true
# The cost to switch the spawner to a Stray
cost: 5000.0
husk:
# Should players be able to set their spawner to a Husk
enabled: true
# The cost to switch the spawner to a Husk
cost: 5000.0
zombie villager:
# Should players be able to set their spawner to a Zombie Villager
enabled: true
# The cost to switch the spawner to a Zombie Villager
cost: 5000.0
skeleton horse:
# Should players be able to set their spawner to a Skeleton Horse
enabled: true
# The cost to switch the spawner to a Skeleton Horse
cost: 5000.0
zombie horse:
# Should players be able to set their spawner to a Zombie Horse
enabled: true
# The cost to switch the spawner to a Zombie Horse
cost: 5000.0
donkey:
# Should players be able to set their spawner to a Donkey
enabled: true
# The cost to switch the spawner to a Donkey
cost: 5000.0
mule:
# Should players be able to set their spawner to a Mule
enabled: true
# The cost to switch the spawner to a Mule
cost: 5000.0
evoker:
# Should players be able to set their spawner to a Evoker
enabled: true
# The cost to switch the spawner to a Evoker
cost: 5000.0
vex:
# Should players be able to set their spawner to a Vex
enabled: true
# The cost to switch the spawner to a Vex
cost: 5000.0
vindicator:
# Should players be able to set their spawner to a Vindicator
enabled: true
# The cost to switch the spawner to a Vindicator
cost: 5000.0
illusioner:
# Should players be able to set their spawner to a Illusioner
enabled: true
# The cost to switch the spawner to a Illusioner
cost: 5000.0
creeper:
# Should players be able to set their spawner to a Creeper
enabled: true
# The cost to switch the spawner to a Creeper
cost: 5000.0
skeleton:
# Should players be able to set their spawner to a Skeleton
enabled: true
# The cost to switch the spawner to a Skeleton
cost: 5000.0
spider:
# Should players be able to set their spawner to a Spider
enabled: true
# The cost to switch the spawner to a Spider
cost: 5000.0
giant:
# Should players be able to set their spawner to a Giant
enabled: true
# The cost to switch the spawner to a Giant
cost: 5000.0
zombie:
# Should players be able to set their spawner to a Zombie
enabled: true
# The cost to switch the spawner to a Zombie
cost: 5000.0
slime:
# Should players be able to set their spawner to a Slime
enabled: true
# The cost to switch the spawner to a Slime
cost: 5000.0
ghast:
# Should players be able to set their spawner to a Ghast
enabled: true
# The cost to switch the spawner to a Ghast
cost: 5000.0
zombified piglin:
# Should players be able to set their spawner to a Zombified Piglin
enabled: true
# The cost to switch the spawner to a Zombified Piglin
cost: 5000.0
enderman:
# Should players be able to set their spawner to a Enderman
enabled: true
# The cost to switch the spawner to a Enderman
cost: 5000.0
cave spider:
# Should players be able to set their spawner to a Cave Spider
enabled: true
# The cost to switch the spawner to a Cave Spider
cost: 5000.0
silverfish:
# Should players be able to set their spawner to a Silverfish
enabled: true
# The cost to switch the spawner to a Silverfish
cost: 5000.0
blaze:
# Should players be able to set their spawner to a Blaze
enabled: true
# The cost to switch the spawner to a Blaze
cost: 5000.0
magma cube:
# Should players be able to set their spawner to a Magma Cube
enabled: true
# The cost to switch the spawner to a Magma Cube
cost: 5000.0
ender dragon:
# Should players be able to set their spawner to a Ender Dragon
enabled: true
# The cost to switch the spawner to a Ender Dragon
cost: 5000.0
wither:
# Should players be able to set their spawner to a Wither
enabled: true
# The cost to switch the spawner to a Wither
cost: 5000.0
bat:
# Should players be able to set their spawner to a Bat
enabled: true
# The cost to switch the spawner to a Bat
cost: 5000.0
witch:
# Should players be able to set their spawner to a Witch
enabled: true
# The cost to switch the spawner to a Witch
cost: 5000.0
endermite:
# Should players be able to set their spawner to a Endermite
enabled: true
# The cost to switch the spawner to a Endermite
cost: 5000.0
guardian:
# Should players be able to set their spawner to a Guardian
enabled: true
# The cost to switch the spawner to a Guardian
cost: 5000.0
shulker:
# Should players be able to set their spawner to a Shulker
enabled: true
# The cost to switch the spawner to a Shulker
cost: 5000.0
pig:
# Should players be able to set their spawner to a Pig
enabled: true
# The cost to switch the spawner to a Pig
cost: 5000.0
sheep:
# Should players be able to set their spawner to a Sheep
enabled: true
# The cost to switch the spawner to a Sheep
cost: 5000.0
cow:
# Should players be able to set their spawner to a Cow
enabled: true
# The cost to switch the spawner to a Cow
cost: 5000.0
chicken:
# Should players be able to set their spawner to a Chicken
enabled: true
# The cost to switch the spawner to a Chicken
cost: 5000.0
squid:
# Should players be able to set their spawner to a Squid
enabled: true
# The cost to switch the spawner to a Squid
cost: 5000.0
wolf:
# Should players be able to set their spawner to a Wolf
enabled: true
# The cost to switch the spawner to a Wolf
cost: 5000.0
mushroom cow:
# Should players be able to set their spawner to a Mushroom Cow
enabled: true
# The cost to switch the spawner to a Mushroom Cow
cost: 5000.0
snowman:
# Should players be able to set their spawner to a Snowman
enabled: true
# The cost to switch the spawner to a Snowman
cost: 5000.0
ocelot:
# Should players be able to set their spawner to a Ocelot
enabled: true
# The cost to switch the spawner to a Ocelot
cost: 5000.0
iron golem:
# Should players be able to set their spawner to a Iron Golem
enabled: true
# The cost to switch the spawner to a Iron Golem
cost: 5000.0
horse:
# Should players be able to set their spawner to a Horse
enabled: true
# The cost to switch the spawner to a Horse
cost: 5000.0
rabbit:
# Should players be able to set their spawner to a Rabbit
enabled: true
# The cost to switch the spawner to a Rabbit
cost: 5000.0
polar bear:
# Should players be able to set their spawner to a Polar Bear
enabled: true
# The cost to switch the spawner to a Polar Bear
cost: 5000.0
llama:
# Should players be able to set their spawner to a Llama
enabled: true
# The cost to switch the spawner to a Llama
cost: 5000.0
parrot:
# Should players be able to set their spawner to a Parrot
enabled: true
# The cost to switch the spawner to a Parrot
cost: 5000.0
villager:
# Should players be able to set their spawner to a Villager
enabled: true
# The cost to switch the spawner to a Villager
cost: 5000.0
turtle:
# Should players be able to set their spawner to a Turtle
enabled: true
# The cost to switch the spawner to a Turtle
cost: 5000.0
phantom:
# Should players be able to set their spawner to a Phantom
enabled: true
# The cost to switch the spawner to a Phantom
cost: 5000.0
cod:
# Should players be able to set their spawner to a Cod
enabled: true
# The cost to switch the spawner to a Cod
cost: 5000.0
salmon:
# Should players be able to set their spawner to a Salmon
enabled: true
# The cost to switch the spawner to a Salmon
cost: 5000.0
pufferfish:
# Should players be able to set their spawner to a Pufferfish
enabled: true
# The cost to switch the spawner to a Pufferfish
cost: 5000.0
tropical fish:
# Should players be able to set their spawner to a Tropical Fish
enabled: true
# The cost to switch the spawner to a Tropical Fish
cost: 5000.0
drowned:
# Should players be able to set their spawner to a Drowned
enabled: true
# The cost to switch the spawner to a Drowned
cost: 5000.0
dolphin:
# Should players be able to set their spawner to a Dolphin
enabled: true
# The cost to switch the spawner to a Dolphin
cost: 5000.0
cat:
# Should players be able to set their spawner to a Cat
enabled: true
# The cost to switch the spawner to a Cat
cost: 5000.0
panda:
# Should players be able to set their spawner to a Panda
enabled: true
# The cost to switch the spawner to a Panda
cost: 5000.0
pillager:
# Should players be able to set their spawner to a Pillager
enabled: true
# The cost to switch the spawner to a Pillager
cost: 5000.0
ravager:
# Should players be able to set their spawner to a Ravager
enabled: true
# The cost to switch the spawner to a Ravager
cost: 5000.0
trader llama:
# Should players be able to set their spawner to a Trader Llama
enabled: true
# The cost to switch the spawner to a Trader Llama
cost: 5000.0
wandering trader:
# Should players be able to set their spawner to a Wandering Trader
enabled: true
# The cost to switch the spawner to a Wandering Trader
cost: 5000.0
fox:
# Should players be able to set their spawner to a Fox
enabled: true
# The cost to switch the spawner to a Fox
cost: 5000.0
bee:
# Should players be able to set their spawner to a Bee
enabled: true
# The cost to switch the spawner to a Bee
cost: 5000.0
hoglin:
# Should players be able to set their spawner to a Hoglin
enabled: true
# The cost to switch the spawner to a Hoglin
cost: 5000.0
piglin:
# Should players be able to set their spawner to a Piglin
enabled: true
# The cost to switch the spawner to a Piglin
cost: 5000.0
strider:
# Should players be able to set their spawner to a Strider
enabled: true
# The cost to switch the spawner to a Strider
cost: 5000.0
zoglin:
# Should players be able to set their spawner to a Zoglin
enabled: true
# The cost to switch the spawner to a Zoglin
cost: 5000.0
piglin brute:
# Should players be able to set their spawner to a Piglin Brute
enabled: true
# The cost to switch the spawner to a Piglin Brute
cost: 5000.0
axolotl:
# Should players be able to set their spawner to a Axolotl
enabled: true
# The cost to switch the spawner to a Axolotl
cost: 5000.0
glow squid:
# Should players be able to set their spawner to a Glow Squid
enabled: true
# The cost to switch the spawner to a Glow Squid
cost: 5000.0
goat:
# Should players be able to set their spawner to a Goat
enabled: true
# The cost to switch the spawner to a Goat
cost: 5000.0
allay:
# Should players be able to set their spawner to a Allay
enabled: true
# The cost to switch the spawner to a Allay
cost: 5000.0
frog:
# Should players be able to set their spawner to a Frog
enabled: true
# The cost to switch the spawner to a Frog
cost: 5000.0
tadpole:
# Should players be able to set their spawner to a Tadpole
enabled: true
# The cost to switch the spawner to a Tadpole
cost: 5000.0
warden:
# Should players be able to set their spawner to a Warden
enabled: true
# The cost to switch the spawner to a Warden
cost: 5000.0
english.yml
mob names:
cat: Cat
chicken: Chicken
zombie horse: Zombie horse
zombified piglin: Zombified piglin
tadpole: Tadpole
iron golem: Iron golem
ravager: Ravager
fox: Fox
evoker: Evoker
zombie villager: Zombie villager
turtle: Turtle
wither: Wither
mule: Mule
allay: Allay
witch: Witch
mushroom cow: Mushroom cow
endermite: Endermite
warden: Warden
trader llama: Trader llama
horse: Horse
axolotl: Axolotl
elder guardian: Elder guardian
drowned: Drowned
frog: Frog
wolf: Wolf
bat: Bat
zombie: Zombie
wither skeleton: Wither skeleton
sheep: Sheep
skeleton horse: Skeleton horse
guardian: Guardian
creeper: Creeper
pillager: Pillager
ghast: Ghast
phantom: Phantom
wandering trader: Wandering trader
ocelot: Ocelot
donkey: Donkey
villager: Villager
spider: Spider
pufferfish: Pufferfish
glow squid: Glow squid
squid: Squid
shulker: Shulker
stray: Stray
tropical fish: Tropical fish
cod: Cod
skeleton: Skeleton
bee: Bee
piglin: Piglin
giant: Giant
illusioner: Illusioner
strider: Strider
vindicator: Vindicator
hoglin: Hoglin
enderman: Enderman
zoglin: Zoglin
cave spider: Cave spider
husk: Husk
cow: Cow
pig: Pig
silverfish: Silverfish
snowman: Snowman
panda: Panda
goat: Goat
salmon: Salmon
parrot: Parrot
piglin brute: Piglin brute
ender dragon: Ender dragon
polar bear: Polar bear
magma cube: Magma cube
dolphin: Dolphin
vex: Vex
blaze: Blaze
llama: Llama
slime: Slime
rabbit: Rabbit
gui:
player select:
items:
player:
name: <GRADIENT:fc67fa>&l%player_name%</GRADIENT:f4c4f3>
lore:
- ''
- '&e&lClick &8» &7To select player'
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Select Player
admin main:
items:
spawner presets:
name: <GRADIENT:fc67fa>&LSpawner Presets</GRADIENT:f4c4f3>
lore:
- '&7View all created spawner presets'
- ''
- '&e&lClick &8» &7To view presets'
level:
lore:
- '&7View all the known levels'
- ''
- '&e&lClick &8» &7To view levels'
name: <GRADIENT:fc67fa>&lLevels</GRADIENT:f4c4f3>
spawners:
lore:
- '&7View all the known spawners'
- ''
- '&e&lClick &8» &7To view player spawners'
name: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3>
spawner shop:
name: <GRADIENT:fc67fa>&LSpawner Shop</GRADIENT:f4c4f3>
lore:
- '&7View all spawner shop items'
- ''
- '&e&lClick &8» &7To edit shop'
title: <GRADIENT:fc67fa>&LSpawners</GRADIENT:f4c4f3> &7v%plugin_version%
spawner overview:
items:
spawn count:
name: <GRADIENT:fc67fa>&lSpawn Count</GRADIENT:f4c4f3>
lore max:
- ''
- '&aSpawn count is at max level!'
- ''
lore:
- ''
- '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
- ''
- '&e&lNext Level'
- ' &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
- ' &7Cost&f: &a$%level_upgrade_cost%'
- ''
- '&e&lClick &8» &7To upgrade'
max nearby mobs:
lore max:
- ''
- '&aMax nearby mobs is at max level!'
- ''
lore:
- ''
- '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
- ''
- '&e&lNext Level'
- ' &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
- ' &7Cost&f: &a$%level_upgrade_cost%'
- ''
- '&e&lClick &8» &7To upgrade'
name: <GRADIENT:fc67fa>&lMax Nearby Mobs</GRADIENT:f4c4f3>
delay:
lore max:
- ''
- '&aSpawner delay is at max level!'
- ''
name: <GRADIENT:fc67fa>&lSpawn Delay</GRADIENT:f4c4f3>
lore:
- ''
- '&7Current&f: &a%level_number% &f(&e%level_value%&as&f)'
- ''
- '&e&lNext Level'
- ' &7Level&f: &a%next_level_number% &f(&e%next_level_value%&as&f)'
- ' &7Cost&f: &a$%level_upgrade_cost%'
- ''
- '&e&lClick &8» &7To upgrade'
activation range:
lore max:
- ''
- '&aActivation range is at max level!'
- ''
name: <GRADIENT:fc67fa>&lActivation Range</GRADIENT:f4c4f3>
lore:
- ''
- '&7Current&f: &a%level_number% &f(&e%level_value%&f)'
- ''
- '&e&lNext Level'
- ' &7Level&f: &a%next_level_number% &f(&e%next_level_value%&f)'
- ' &7Cost&f: &a$%level_upgrade_cost%'
- ''
- '&e&lClick &8» &7To upgrade'
owner:
name: <GRADIENT:fc67fa>&lOwner</GRADIENT:f4c4f3>
lore:
- ''
- '&7Current&f: &e%owner_name%'
- ''
- '&e&lClick &8» &7To transfer ownership'
entity:
name: <GRADIENT:fc67fa>&lEntity Type</GRADIENT:f4c4f3>
lore:
- ''
- '&7Current&f: &e%entity_type%'
- ''
- '&e&lClick &8» &7To change entity'
upgrade disabled:
name: '&C&LUpgrade Disabled'
lore:
- '&cYou are not allowed to upgrade'
- '&cthis particular spawner!'
title: <GRADIENT:fc67fa>&lSpawner</GRADIENT:f4c4f3> &8> &7Overview
spawner shop:
items:
spawner:
name: <GRADIENT:fc67fa>&l%entity_type% Spawner</GRADIENT:f4c4f3>
lore:
- ''
- '&7Price&f: &a%shop_item_price%'
- '&7Quantity&f: &a%shop_item_qty%'
- ''
- '&e&lLevels'
- ' &7Spawn Delay&f: &a%spawn_delay_level% &f(&e%spawn_delay%&as&f)'
- ' &7Spawn Count&f: &a%spawn_count_level% &f(&e%spawn_count%&f)'
- ' &7Max Nearby Mobs&f: &a%max_nearby_entities_level% &f(&e%max_nearby_entities%&f)'
- ' &7Activation Range&f: &a%activation_range_level% &f(&e%activation_range%&f)'
- ''
- '&e&lClick &8» &7To purchase item'
title: <GRADIENT:fc67fa>&lSpawner Shop</GRADIENT:f4c4f3>
main:
items:
shop:
lore:
- ''
- '&e&lClick &8» &7To view shop'
name: <GRADIENT:fc67fa>&lSpawner Shop</GRADIENT:f4c4f3>
your spawners:
name: <GRADIENT:fc67fa>&lYour Spawners</GRADIENT:f4c4f3>
lore:
- ''
- '&7Total&f: &e%total_placed_spawners%'
- ''
- '&e&lClick &8» &7To view placed spawners'
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3>
entity change:
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Change Mob
items:
entity:
lore:
- ''
- '&7Cost&f: &a$%entity_cost%'
- ''
- '&e&lClick &8» &7To select entity'
name: <GRADIENT:fc67fa>&l%entity_name%</GRADIENT:f4c4f3>
confirm:
items:
cancel:
name: '&c&lCancel'
lore:
- ''
- '&c&lClick &8» &7To cancel action'
confirm:
lore:
- ''
- '&e&lClick &8» &7To confirm action'
- '&c(This cannot be undone)'
name: '&A&LConfirm'
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Confirm
entity selector:
items:
entity:
name: <GRADIENT:fc67fa>&l%entity_name%</GRADIENT:f4c4f3>
lore:
- ''
- '&e&lClick &8» &7To select entity'
mode:
lore:
- '&8Entity Behaviour'
- ''
- '&7Current&f: &e%entity_behaviour%'
- ''
- '&e&lClick &8» &7To switch mode'
name: '&a&lSwitch Mode'
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Select Entity
your spawners:
items:
spawner:
lore:
- ''
- '&e&lLocation'
- ' &7%world_name% &F/ &7%world_x% &f/ &7%world_y% &f/ &7%world_z%'
- ''
- '&e&lLevels'
- ' &7Spawn Delay&f: &a%spawn_delay_level% &f(&e%spawn_delay%&as&f)'
- ' &7Spawn Count&f: &a%spawn_count_level% &f(&e%spawn_count%&f)'
- ' &7Max Nearby Mobs&f: &a%max_nearby_entities_level% &f(&e%max_nearby_entities%&f)'
- ' &7Activation Range&f: &a%activation_range_level% &f(&e%activation_range%&f)'
- ''
name: <GRADIENT:fc67fa>&lSpawner</GRADIENT:f4c4f3>
title: <GRADIENT:fc67fa>&lSpawners</GRADIENT:f4c4f3> &8> &7Your Spawners
misc:
player not found: '&cThe player &4%player% &cis not online!'
prev page: '&ePrevious Page'
is false: '&cFalse'
is disallowed: '&cDisallowed'
need to create levels: '&cYou need to create 1 level for each upgrade first.'
money remove: '&c&l- $%amount%'
not a spawner: '&cThat block is not a spawner!'
is allowed: '&aAllowed'
no inventory space: '&cYou do not have enough inventory space.'
spawner place limit reached: '&cYou cannot place anymore spawners!'
no presets made: '&cThere are no presets currently made.'
not a number: '&cThat is not a valid number'
updated spawn type: '&aSuccessfully set spawner''s entity type to&f: &e%entity_type%'
preset id taken: '&cThe preset id&f: &4%preset_id% &cis already in use.'
next page: '&eNext Page'
entity remove:
entity: '&cRemoved a total of &4%total% %entity_type% &cspawner mobs.'
all: '&cRemoved a total of &4%total% &cspawner mobs.'
is true: '&ATrue'
spawner per chunk limit reached: '&cYou cannot place anymore spawners within this
chunk!'
not enough money: '&cYou do not have enough money!'
spawner:
name: '&e%entity_type% Spawner'
not owner:
place: '&cYou are not allowed to place &4%owner_name%&c''s spawner!'
break: '&cYou are not allowed to break &4%owner_name%&c''s spawner!'
overview: '&cYou are not the owner of this spawner!'
egg change: '&cYou cannot use eggs &4%owner_name%&c''s spawner!'
entity permission:
place: '&cYou are not allowed to place &4%entity_type%&c spawners!'
break: '&cYou are not allowed to break &4%entity_type%&c spawners!'
egg change: '&cYou cannot change spawners with &4%entity_type%&c eggs!'
upgrade:
upgraded:
nearby mobs: '&aUpgraded max nearby mobs from level &F%previous_level% &ato
&f%current_level%'
entity type: '&aSuccessfully converted spawner mob to&f: &f%entity_type%'
activation range: '&aUpgraded activation range from level &F%previous_level%
&ato &f%current_level%'
delay: '&aUpgraded delay from level &F%previous_level% &ato &f%current_level%'
spawn count: '&aUpgraded spawn count from level &F%previous_level% &ato &f%current_level%'
max:
activation range: '&cThe spawner is already at the max activation range'
delay: '&cThe spawner is already at the max spawn delay'
spawn count: '&cThe spawner is already at the max spawn count'
nearby mobs: '&cThe spawner is already at the max nearby mobs'
requires pickaxe: '&cYou need a pickaxe to mine spawners!'
gave ownership: '&aYou transferred ownership to &2%player_name%'
requires silk touch: '&cYou need silk touch to mine spawners!'
no owner: No Owner
received ownership: '&2%player_name% &Agave you ownership of their spawner'
lore:
- '&8Owner'
- '&e%spawner_owner_name%'
- ''
- '&7Spawn Delay &8» &e%spawner_spawn_delay_level%'
- '&7Spawn Count &8» &e%spawner_spawn_count_level%'
- '&7Max Nearby Entities &8» &e%spawner_max_nearby_entities_level%'
- '&7Activation Range &8» &e%spawner_player_activation_range_level%'
- ''
- '&e&lPlace &8» &7To activate spawner'
no egg throw permission: '&cYou are not allowed to throw &4%entity_type%&c eggs!'
# This is the default language for Funds to use another language
# change the default language in the config.yml
# if the file does not exists, it will generate using the default english
# translations, you can then make edits from there.
file language: english
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